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Anubis

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Devlog

  • My code
    March 24, 2025 by sir Wok
    GAME LOOP: -main classes and game objects: PlayerMovement - complete movement of main character, MainCharacterHandHitBoxController - detecting collisions with enemies and sends signals to PlayerMoveme... Continue reading
  • About development
    March 24, 2025 by sir Wok
    About my development of Anubis I enjoyed mostly setting up animations and comb at interactions. My biggest struggle was combining player CharacterController with mummies RigidBody physics and collisio... Continue reading
  • Requirements
    March 24, 2025 by sir Wok
    NEW RELEASED VERSION. -Target platforms: WINDOWS and ANDROID -Plugins used [R5]: Cinemachine for smooth 3rd person camera movement. -Editor extensions [R6]: Sound manager - I made a SoundManager prefa... Continue reading
  • Prototype
    February 17, 2025 by sir Wok#Prototype
    Requirements fulfillment: R1 - only Windows build R2 - missing R3 - I think game runs on acceptable amount of fps despite having a lot of point lights. These point lights are ready to be baked to stat... Continue reading
  • Anubis - Game Design
    October 30, 2024 by sir Wok
    1
    Topic In this 3D third-person story puzzle adventure game, the player awakens inside a dark, ancient pyramid with a throbbing headache and no recollection of how they arrived. Drawing on Egyptian myth... Continue reading
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