Anubis - Game Design


Topic

In this 3D third-person story puzzle adventure game, the player awakens inside a dark, ancient pyramid with a throbbing headache and no recollection of how they arrived. Drawing on Egyptian mythos and mysterious, ancient themes, the player must explore the pyramid, solve intricate puzzles, and uncover clues that will ultimately lead them to an escape—if they can survive the challenges and enemies within.

Visuals

The game is set within a stylized low-poly pyramid interior, combining Egyptian hieroglyphics with an aura of mystery and danger. The game is aiming to evoke the unique atmosphere of an ancient Egypt. Visuals are just a mockup generated by AI that will serve as inspiration for 3D modelling and maybe some loading / menu screens.



Main Game Loop

Level design


Requirements (*means backup - if struggle with the first one to have a backup plan)

  • [R1] - platform - Windows,  iOS, *WebGL
  • [R2] - sounds - I would like to combine sounds from free websites with AI generated audio specially prompted for my game. The most important sounds will be for: movement, combat, background music (idle, combat, menu), item interaction and so on.
  • [R3] - optimal FPS - I plan to keep the gameplay optimized mainly for smooth combat experience.
  • [R4] - responsive UI - UI will by responsive to different screen sizes mainly Full HD and iPhone screens.
  • [R5] - non-trivial use of plugin - I would like to use DOTween extensively for everything that can be tweened.
  • [R6] - Editor Extensions - I will make editor for my particles that will allow the designer to play with different params.
  • [R7] - Game controls will be handled by new Input System 1.11.1 -(WSAD,  SHIFT, SPACE, E, MOUSE)
  • [R8] - I will be using URP.
  • [C3] - Animation - tweening, sprite sheet animation, 3D animation, non-trivial use of animation controller with not-trivial  animation graph. - Mainly animation of player character and enemies movement and combat and interaction with objects. Also I plan to animate some props.
  • *[C5] – Extensive use of Aritificial Agents (AI) and NavMeshAgents (requires making 3D game) - AI and NavMesh for enemy movement.
  • *[C7] – Rendering - anything about rendering, be it shenanigans with meshes or clever shaders 
    (compute shaders included) 
    - Mainly i thought of postprocessing to give the game look better suitable to the theme.
  • [A3] - Use particle system for effects. - I will make my own particle system for some of these fire torch / fog / sand falling through light beam / fight hit effects.
  • [A5] - Create a 3D game
  • *[A1] – Implement Save/Load for your game
  • *[A4] – Use PCG (procedural content generation, Procedural Content Generation in Computer 
    Games (Summer 2020/21)) 
    - procedural generation of the maze corridors and some rooms with start room and final boss room preset.

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