Requirements


NEW RELEASED VERSION.

-Target platforms: WINDOWS and ANDROID
-Plugins used [R5]: Cinemachine for smooth 3rd person camera movement.
-Editor extensions [R6]: Sound manager - I made a SoundManager prefab with extension that has SoundList variable, which lists all sound types and creates a named array of audioclips for each soundtype. It is clear definition of audioclip groups, which can be called by PlaySound function that plays random clip from that array. Additionally every SoundType is listed and can be played directly in SoundManager inspector in editor and plays the random sound from the array.
-Complex requirements met:
[C3] - Animation - complex animation controllers for 3D animations of enemies, players and interactible objects.
[C5] - Extensive use of AI and NavMeshAgents (disabled in android version due to bugs): Enemies move through navmesh to chase player.
-Additional requirements met:
[A1] - The game has settings that are saved to JSON file with every change and loaded with every game restart.
[A3] - Particle system - Low-poly torch fire and enemy hit blood bubbles.
[A5] - 3D game
[A8] - Extensive use of animations: Animations of player movement are controlled by magnitude of joystick and blend-trees, animations are cancelled and changed accordingly when player hits enemy or vice versa, animation layers used for separate lower body and upper body animations, etc.
*[A10] - Extensive polish - not everything but major things polished to smooth playability
*[A11] - support for controller without UI settings control. (perfectly playable with controller, just settings need to be adjusted with mouse or touch on android)


Files

Anubis 63 MB
12 days ago
Anubis 87 MB
12 days ago

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